The followings state standards are addressed in the Unit 11. Use them as self-assessment, and make sure that you have checked each off by the end of the unit.

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Check Off
Numbers
Type
Standards
1.5s
Tech. Apps.
use technology terminology appropriate to the task

 

1.6s
Tech. Apps.
perform basic software application functions, including, but not limited to, opening an application program and creating, modifying, printing, and saving documents
2.4s
Tech. Apps.
access, manage, and manipulate information from secondary storage and emote devices
2.7s
Tech. Apps.
resolve information conflicts and validate information by accessing, researching, and comparing data from multiple sources
3.6s
Tech. Apps.
differentiate between and demonstrate the appropriate use of a variety of graphic tools found in draw & paint applications
3.17s
Tech. Apps.
Resolve and validate information through research and comparison of data from multiple sources
4.2k
Tech. Apps.
How to deliver a product electronically in a variety of media
4.8s
Tech. Apps.
use telecommunication tools, such as Internet browsers, video conferencing, and distance learning, for publishing information
7.8s
Tech. Apps.
use strategies to navigate on and access information from local area networks (LANs), wide area networks (WANs), the Internet, and intranets
7.27s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
7.41s
Tech. Apps.
use appropriate media for creating a knowledge base with a broad perspective and for communicating information and delivering a product to the worldwide community
8.1s
Tech. Apps.
make decisions regarding the selection, acquisition, and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness, and efficiency
8.2s
Tech. Apps.
use the vocabulary related to digital graphics and animation software
8.6s
Tech. Apps.
distinguish among and use the components of animation software programs, including the animation control panel and cast, score, and stage
8.7s
Tech. Apps.
select and connect task-appropriate peripherals
8.30s
Tech. Apps.
read, use, and develop technical documentation related to digital graphs/animation
8.31s
Tech. Apps.
edit files using appropriate digital editing tools and established design principles including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style
8.39s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
8.41s
Tech. Apps.
identify pictorial qualities in a design, such as shape and form, space and depth, and pattern and texture, to create visual unity and desired effects in designs
8.45s
Tech. Apps.
publish information in a variety of formats
9.4s
Tech. Apps.
use necessary vocabulary related to multimedia
9.25s
Tech. Apps.
read and use technical documentation to solve problems in multimedia
9.29s
Tech. Apps.
extend the learning environment beyond the classroom through the creation and linking of multimedia products via electronic networks
9.37s
Tech. Apps.
resolve information conflicts and validate information by accessing, researching, and comparing data and demonstrate that multimedia products and product quality can be evaluated against established criteria
9.10k
Tech. Apps.
how to format digital information for appropriate and effective communication
9.11k
Tech. Apps.
how to deliver a product electronically in a variety of media
9.41s
Tech. Apps.
publish information in a variety of ways
10.35s
Tech. Apps.
Resolve information conflicts and validate information by accessing, researching, and comparing data related to video technology
11.34s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
ECIT
ECIT
ECIT