The followings state standards are addressed in the Unit 10. Use them as self-assessment, and make sure that you have checked each off by the end of the unit.

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Check Off
Numbers
Type
Standards
1.5s
Tech. Apps.
use technology terminology appropriate to the task

 

1.6s
Tech. Apps.
perform basic software application functions, including, but not limited to, opening an application program and creating, modifying, printing, and saving documents
2.3s
Tech. Apps.
identify, create, and use files in various appropriate formats such as text, bitmapped/vector graphics, image, video, and audio files
2.4s
Tech. Apps.
access, manage, and manipulate information from secondary storage and emote devices
2.7s
Tech. Apps.
resolve information conflicts and validate information by accessing, researching, and comparing data from multiple sources
3.6s
Tech. Apps.
differentiate between and demonstrate the appropriate use of a variety of graphic tools found in draw & paint applications
3.17s
Tech. Apps.
Resolve and validate information through research and comparison of data from multiple sources
4.4s
Tech. Apps.
Demonstrate appropriate use of fonts, styles, and sizes, as well as effective use of graphics and page design to communicate effectively
4.7s
Tech. Apps.
design and create interdisciplinary multimedia presentations that include audio, video, text, and graphics for defined audiences
7.1k
Tech. Apps.
the appropriate use of hardware components, software programs, and their connections
7.27s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
7.37s
Tech. Apps.
incorporate the principles of basic design, including, but not limited to, balance, contrast dominant element, use of white space, consistency, repetition, alignment, and proximity
7.38s
Tech. Apps.
identify pictorial qualities in a design such as shape and form, space and depth, and pattern and texture to create visual unity and desired effects in designs
8.1k
Tech. Apps.
the appropriate use of hardware components, software programs, and their connections
8.1s
Tech. Apps.
make decisions regarding the selection, acquisition, and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness, and efficiency
8.2s
Tech. Apps.
use the vocabulary related to digital graphics and animation software
8.5s
Tech. Apps.
compare, contrast, and integrate basic sound-editing principles, including the addition of effects and the manipulation of wave forms
8.15s
Tech. Apps.
demonstrate the appropriate use of digital imaging, video integration, and sound in documents
8.16s
Tech. Apps.
import sounds from a variety of sources
8.19s
Tech. Apps.
analyze graphic designs to decide the point of interest and the attributes that determine prominence and support of the subject
8.21s
Tech. Apps.
combine graphics, images, and sound for foundation and enrichment curricular projects
8.26s
Tech. Apps.
create three-dimensional effects using foreground, middle distance, and background images
8.28s
Tech. Apps.
use the basic concepts of color and design theory to work in a bitmapped mode, creating backgrounds, characters, and other case members as needed for an animation
8.29s
Tech. Apps.
use appropriate scripting languages to create an animation or movie
8.30s
Tech. Apps.
read, use, and develop technical documentation related to digital graphs/animation
8.31s
Tech. Apps.
edit files using appropriate digital editing tools and established design principles including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style
8.32s
Tech. Apps.
use a variety of techniques to edit, manipulate, and change sounds
8.39s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
8.41s
Tech. Apps.
identify pictorial qualities in a design, such as shape and form, space and depth, and pattern and texture, to create visual unity and desired effects in designs
9.4s
Tech. Apps.
use necessary vocabulary related to multimedia
9.12s
Tech. Apps.
differentiate among types of audio input
9.18s
Tech. Apps.
use fundamental concepts of graphic design, including visual composition and lighting when analyzing multimedia
9.19s
Tech. Apps.
use foundation and enrichment curricula in the creation of multimedia products
9.25s
Tech. Apps.
read and use technical documentation to solve problems in multimedia
9.33s
Tech. Apps.
import video into the digital format for integration into multimedia products
9.37s
Tech. Apps.
resolve information conflicts and validate information by accessing, researching, and comparing data and demonstrate that multimedia products and product quality can be evaluated against established criteria
10.35s
Tech. Apps.
Resolve information conflicts and validate information by accessing, researching, and comparing data related to video technology
11.34s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
ECIT
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ECIT