Check
Off
Numbers
Type
Standards
1.5s
Tech. Apps.
use technology terminology appropriate to
the task
1.6s
Tech. Apps.
perform basic software application functions,
including, but not limited to, opening an application program
and creating, modifying, printing, and saving documents
2.3s
Tech. Apps.
identify, create, and use files in various appropriate
formats such as text, bitmapped/vector graphics, image, video,
and audio files
2.4s
Tech. Apps.
access, manage, and manipulate information from
secondary storage and emote devices
2.7s
Tech. Apps.
resolve information conflicts and validate information
by accessing, researching, and comparing data from multiple
sources
3.6s
Tech. Apps.
differentiate between and demonstrate the appropriate
use of a variety of graphic tools found in draw & paint
applications
3.17s
Tech. Apps.
Resolve and validate information through research
and comparison of data from multiple sources
4.1k
Tech. Apps.
How to format digital information for appropriate
and effective communication
4.4s
Tech. Apps.
Demonstrate appropriate use of fonts, styles,
and sizes, as well as effective use of graphics and page design
to communicate effectively
7.27s
Tech. Apps.
resolve information conflicts and validate information
through accessing, researching, and comparing data
7.32s
Tech. Apps.
compare and contrast the rules of visual composition
such as rule of thirds and the golden section/rectangle with
respect to harmony and balance as well as discord and drama
7.36s
Tech. Apps.
apply color principles to communicate the mood
of the product for a specific audience
7.37s
Tech. Apps.
incorporate the principles of basic design,
including, but not limited to, balance, contrast dominant element,
use of white space, consistency, repetition, alignment, and
proximity
7.38s
Tech. Apps.
identify pictorial qualities in a design such
as shape and form, space and depth, and pattern and texture
to create visual unity and desired effects in designs
7.40s
Tech. Apps.
use a variety of strategies, such as varying
line widths and patterns, and use manipulation tools to stretch,
bend, screen, rotate, follow a path, and mirror type to create
effective designs
8.1s
Tech. Apps.
make decisions regarding the selection, acquisition,
and use of graphics and animation software, taking into consideration
its quality, appropriateness, effectiveness, and efficiency
8.2s
Tech. Apps.
use the vocabulary related to digital graphics
and animation software
8.3s
Tech. Apps.
distinguish among and correctly use process
color (RGB and CYMK), spot color, and black/white
8.4s
Tech. Apps.
identify color mixing theories and apply these
theories to create new colors in the digital format
8.12s
Tech. Apps.
research digital graphics as an art form and
the impact of digital graphics on society
8.17s
Tech. Apps.
compare and contrast the rules of visual composition,
such as rule of thirds and the golden section/rectangle, with
respect to harmony and balance as well as discord and drama
8.18s
Tech. Apps.
evaluate the fundamental concepts of a graphic
design, including composition and lighting
8.23s
Tech. Apps.
use perspective, including backgrounds, light,
shades/shadows, and scale to capture a focal point and create
depth
8.24s
Tech. Apps.
use the basic principles of proportion, balance,
variety, emphasis, harmony, symmetry, and unity in type, color,
size, line thickness, shape, and space
8.25s
Tech. Apps.
use repetition of color, shape, texture, spatial
relationships, line thickness, and size to develop organization
and strengthen the unity of a product
8.27s
Tech. Apps.
apply a variety of color schemes to digital
designs, including monochromatic, analogous, complementary,
primary/secondary triads, cool/warm colors, and split complements
8.28s
Tech. Apps.
use the basic concepts of color and design theory
to work in a bitmapped mode, creating backgrounds, characters,
and other case members as needed for an animation
8.30s
Tech. Apps.
read, use, and develop technical documentation
related to digital graphs/animation
8.31s
Tech. Apps.
edit files using appropriate digital editing
tools and established design principles including consistency,
repetition, alignment, proximity, ratio of text to white space,
image file size, color use, font size, type, and style
8.39s
Tech. Apps.
resolve information conflicts and validate information
through accessing, researching, and comparing data
8.41s
Tech. Apps.
identify pictorial qualities in a design, such
as shape and form, space and depth, and pattern and texture,
to create visual unity and desired effects in designs
8.42s
Tech. Apps.
use a variety of lighting techniques, including
shadows and shading to create an effect
8.44s
Tech. Apps.
use proximity and alignment to create a visual
connection with other elements
9.4s
Tech. Apps.
use necessary vocabulary related to multimedia
9.5s
Tech. Apps.
distinguish among and correctly use process
color (e.g., RGB and CYMK), spot color, and black/white
9.6s
Tech. Apps.
identify color mixing theories and apply these
theories to create new colors in the digital format
9.18s
Tech. Apps.
use fundamental concepts of graphic design,
including visual composition and lighting when analyzing multimedia
9.21s
Tech. Apps.
apply color principles to communicate the mood
of a product for a specific audience
9.24s
Tech. Apps.
edit files using established design principles,
including consistency, repetition, alignment, proximity, ratio
of text to white space, image file size, color use, font size,
type, and style
9.25s
Tech. Apps.
read and use technical documentation to solve
problems in multimedia
9.37s
Tech. Apps.
resolve information conflicts and validate information
by accessing, researching, and comparing data and demonstrate
that multimedia products and product quality can be evaluated
against established criteria
10.28s
Tech. Apps.
Use character generators, fonts, colors, and
principles of compositions to create graphic images
10.35s
Tech. Apps.
Resolve information conflicts and validate information
by accessing, researching, and comparing data related to video
technology
11.34s
Tech. Apps.
resolve information conflicts and validate information
through accessing, researching, and comparing data
2.2.1
ECIT
Apply principles of visual and media literacy
for the development and production of instructional and professional
materials and products
ECIT
ECIT
ECIT