The followings state standards are addressed in the Unit 4. Use them as self-assessment, and make sure that you have checked each off by the end of the unit.

Please enter your name?
Check Off
Numbers
Type
Standards
1.5s
Tech. Apps.
use technology terminology appropriate to the task

 

1.6s
Tech. Apps.
perform basic software application functions, including, but not limited to, opening an application program and creating, modifying, printing, and saving documents
2.3s
Tech. Apps.
identify, create, and use files in various appropriate formats such as text, bitmapped/vector graphics, image, video, and audio files
2.4s
Tech. Apps.
access, manage, and manipulate information from secondary storage and emote devices
2.7s
Tech. Apps.
resolve information conflicts and validate information by accessing, researching, and comparing data from multiple sources
3.6s
Tech. Apps.
differentiate between and demonstrate the appropriate use of a variety of graphic tools found in draw & paint applications
3.17s
Tech. Apps.
Resolve and validate information through research and comparison of data from multiple sources
4.1k
Tech. Apps.
How to format digital information for appropriate and effective communication
4.4s
Tech. Apps.
Demonstrate appropriate use of fonts, styles, and sizes, as well as effective use of graphics and page design to communicate effectively
7.27s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
7.35s
Tech. Apps.
use type techniques such as drop cap, decorative letters, and embedded-text frames as graphic elements
7.40s
Tech. Apps.
use a variety of strategies, such as varying line widths and patterns, and use manipulation tools to stretch, bend, screen, rotate, follow a path, and mirror type to create effective designs
8.1s
Tech. Apps.
make decisions regarding the selection, acquisition, and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness, and efficiency
8.2s
Tech. Apps.
use the vocabulary related to digital graphics and animation software
8.12s
Tech. Apps.
research digital graphics as an art form and the impact of digital graphics on society
8.19s
Tech. Apps.
analyze graphic designs to decide the point of interest and the attributes that determine prominence and support of the subject
8.25s
Tech. Apps.
use repetition of color, shape, texture, spatial relationships, line thickness, and size to develop organization and strengthen the unity of a product
8.30s
Tech. Apps.
read, use, and develop technical documentation related to digital graphs/animation
8.31s
Tech. Apps.
edit files using appropriate digital editing tools and established design principles including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style
8.39s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
8.41s
Tech. Apps.
identify pictorial qualities in a design, such as shape and form, space and depth, and pattern and texture, to create visual unity and desired effects in designs
9.4s
Tech. Apps.
use necessary vocabulary related to multimedia
9.25s
Tech. Apps.
read and use technical documentation to solve problems in multimedia
9.37s
Tech. Apps.
resolve information conflicts and validate information by accessing, researching, and comparing data and demonstrate that multimedia products and product quality can be evaluated against established criteria
10.35s
Tech. Apps.
Resolve information conflicts and validate information by accessing, researching, and comparing data related to video technology
11.34s
Tech. Apps.
resolve information conflicts and validate information through accessing, researching, and comparing data
ECIT
ECIT