Students as Designers and Teachers of Their Courses Via Computer-mediated Communication
 
Karen L. Murphy
Tina J. Harvell
Betty Sanders
Mary Lu Epps
 
Texas A&M University
Department of Educational Curriculum and Instruction
College Station, TX 77843-4232
 
Paper presented at the Annual Convention
of the Association for Educational Communications and Technology (AECT), Houston, TX
February 13, 1999 - 10:00 am
 

Introduction
Typically the professor's responsibility is to design, develop, research, and teach courses. However, in computer-mediated communication (CMC) learning environments, the focus tends to change. In courses offered via CMC, the role of the professor tends to shift from that of the sole dispenser of information to that of a facilitator and resource for learning activities (Gunawardena, 1992). Researchers acknowledge that while teaching a computer conferencing course, "the teacher must adopt the role of facilitator not content provider" (Romiszowski & Mason, 1996, p. 447). The CMC environment is of a constructivist nature in which collaborative learning and peer-directed activities occur. Constructivism is the paradigm or world view that recognizes learning as the process of constructing meaning about, or making sense of, our experiences (Candy, 1991).

In such environments, the instructor develops and provides the overall structure and the parameters for the course. Then the students build their own learning environment within the framework of the course. In computer conferencing environments, "course design becomes more important, and preparation entails the structuring of conferences and topics, and the design of activities and small group work" (Romiszowski & Mason, 1996, p. 447). In learner-centered environments, students construct their learning through collaboration and interaction. This environment permits students to create their particular learning methods, ones that address individual needs. The instructor role is critical in such a learning environment. "In addition to giving prompt feedback, providing advance planning and clear structure, and planning for hardware and software training, the instructor must play a variety of roles including those of facilitator, coach, guide, expert resource, and arbitrator" (Murphy, Drabier, & Epps, 1998, p. 256).

Several graduate courses in educational technology and distance education at a large research university in Texas have used CMC as either the primary or a supplementary form of communication. These courses have utilized the students' own work as the foundation in both current courses and future courses so that the products the students develop in one course then become a source for subsequent students to use in their courses. In all cases, the instructor stepped aside from being the "sage on the stage" to foster a constructivist climate in which the students were responsible for their own learning and for teaching others. The instructor established the outline and parameters for learning with syllabi that included active and collaborative learning activities. Such learner-centered activities paved the way for the formation of mentor-mentee relationships and communities of learners.

The purpose of this paper is to describe how graduate students help teach their own courses while helping to design subsequent courses. The first part is a description of one graduate course in which this process occurred, and the CMC tools that the students used and investigated in that course. The next section summarizes the types of learning activities required in several graduate courses, examples of applications of those activities, and the amount of time allocated to each application. The third section addresses the advantages and disadvantages of students as designers and teachers of their courses according to four instructional design considerations for CMC: collaboration, relevance, learner control, and technological preparation. The final section is a discussion of the lessons learned and implications for future practice.

Course Description
The instructor received a small grant from the university to accomplish the following steps in a graduate telecommunications class: a) convert existing course content to well designed Web-based instruction; b) locate, field test, and implement optimal CMC tools; and c) develop, field test, and publish (on the Web) training guides for using the CMC tools. Each student in the class was responsible for investigating one of these tools: a threaded web board discussion; a chat room; a shared workspace, and a MOO. Specifically, each student was responsible for developing a training program on a CMC tool. The students each had a three-week block to practice using the tool, develop a training module and guidelines for using the tool, train others in a hands-on workshop, facilitate an instructional application of the tool, and describe the management and administration of that tool. The students in that class met either face-to-face or by two-way interactive videoconferencing on a weekly basis over the semester, and they communicated with each other and with the instructor by FirstClass computer conferencing.

CMC Tools Used
The following CMC tools were used for communication in several graduate courses:

Learning Activities and Applications
In several graduate courses in educational technology and distance education, students used the tools described above to complete five types of learning activities: develop training programs and teach lessons; do collaborative writing projects; have on-line discussions; develop instruments, forms, and guidelines; and engage in project-based learning. Students carried out their tasks through a variety of CMC applications. An example of each type of task follows. Table 1 summarizes the types of learning activities, specific applications of the activities, and the approximate amount of time allocated to each task in the graduate courses.

Table 1: Types of activities, applications, and time allocations
TYPES OF ACTIVITIES
APPLICATIONS OF ACTIVITIES
TIME ALLOCATION
Develop and use a training program Distance education training program 
Web tools 
Cultural Connections 
7 weeks 
3 weeks 
1 semester
Have on-line discussions Student moderated discussions of readings (small & large group) 

Student moderated discussions on topics of interest, reaction papers, and projects 

Instructor moderated discussions (required & optional)

1 class 

 
1 week 

 

1 semester

Do collaborative writing projects Write chapters for Online Reader 
Write case studies 

 

3 weeks – 1 semester 
1 semester
Develop instruments, forms, and guidelines Web Tool Evaluation Form 

Web Page Evaluation 

Pre-Course and Post-Course Survey for Classes at a Distance 

Guide to FirstClass 

QDE-based Evaluation of an Online Site or Course 

How Students Learn Through Computer Conferencing 

EWGIE Chat guidelines 

WWWBoard guidelines 

Basic Support for Cooperative Work (BSCW) guidelines 

FirstClass software downloading & installation instructions  

3 weeks 

2 weeks 

6 weeks 

 
1 semester 

4 weeks 

 
6 weeks 

 
4 weeks 

4 weeks 

4 weeks 

 
1 week 

Do project-based learning Conduct needs assessment 

Develop Web page 

Develop telecommunications project 

Develop & conduct training program

1 semester 

8 weeks 

8 weeks 

3 - 10 weeks

Advantages and Disadvantages of Students as Designers and Teachers
Preparing courses to be taught successfully on the Internet and via CMC requires advance planning, careful design, and in many cases, a team of experts. Even more care is required to design constructivist learning environments--ones that are authentic, situated, interactive, project-based, and learner-centered. Researchers (e.g., Eastmond & Ziegahn, 1995; Harasim, Hiltz, Teles, & Turoff, 1995) have identified several design considerations for CMC courses. In particular, Cifuentes, Murphy, Segur, and Kodali (1997) identified two administrative design considerations (grading system and grouping) and four instructional design considerations (collaboration, relevance, learner control, and technological preparation). This section concentrates specifically on the four instructional design considerations and the advantages and disadvantages associated with students in a CMC environment involved in teaching their own courses while helping design subsequent courses. Table 2 summarizes selected advantages and disadvantages to the students themselves as they design and teach courses via CMC. As Cifuentes et al. explain,

Table 2: Advantages and Disadvantages to Students as Designers and Teachers
Instructional Design Considerations
Advantages to Students
Disadvantages to Students
Collaboration 
 
 
Can learn from each other. 

Synergy results from 2 minds working together. 

Can share workload & responsibilities "Many hands make small work" 

Only as strong as the weakest link. 

Too many chiefs, not enough Indians. 

Difficult for some students to deal with responsibility for leadership 

Major amounts of time are necessary. 

Relevance 
 
Empowers learner to connect theory & hypotheses to actual/ practical context. 

Adds realism to learning process. 

Provides pride in ownership of product 

Allows for constructive learning

If it's the wrong track, it's a waste of time. 
Learner control 

 

 

 

 

 

Encourages diversity. 

Encourages multiple approaches to solutions. 

Allows for more sophisticated approaches. 

Encourages self-confidence. 

Allows control of own pace & time

Can produce off-task results. 

Lack of direction can occur when losing sight of objectives 

Procrastination can result. 

Technological preparation 
 

 

Provides advance notice of content, context, and applications to be used. 

Increases familiarity & ease with technology. 

May intimidate the less well informed or skilled. 

May get lost & overwhelmed by "information overload."

 
Conclusions
As educational technology and distance education courses move toward a more learner-centered, constructivist approach, there are several key concepts to be considered. Group formation and group dynamics are critical to the success of collaborative learning and peer-directed activities. Appointment or selection of a leader and/or the role of trainer-trainee may dictate the success of project-based learning. Another important consideration is the mode of communication, whether it be synchronous or asynchronous. The key is to create an interactive, peer-directed learning environment where the student is motivated to achieve learning.

References
Candy, P. C. (1991). Self-direction for lifelong learning: A comprehensive guide to theory and practice. San Francisco: Jossey-Bass.

Cifuentes, L., Murphy, K. L., Segur, R., & Kodali, S. (1997). Design considerations for computer conferences. Journal of Research on Computing in Education, 30(2), 172-195.

Eastmond, D. V. (1995). Alone but together: Adult distance study through computer conferencing. Creskill, NJ: Hampton.

Gunawardena, (1992) Gunawardena, C. N. (1992). Changing faculty roles for audiographics and online teaching. The American Journal of Distance Education, 6(3), 58-71.

Harasim, L., Hiltz, S. R., Teles, L., & Turoff, M. (1995). Learning networks: A field guide to teaching and learning online. Cambridge, MA: The MIT Press.

Murphy, K. L., Drabier, R., & Epps, M. L. (1998). A constructivist look at interaction and collaboration via computer conferencing. International Journal of Educational Telecommunications, 4(2/3), 237-261.

Romiszowski, A. J., & Mason, R. (1996). Computer-mediated communication. In D. H. Jonassen (Ed.), The handbook of research for educational communications and technology (pp. 438-456). New York: Simon & Schuster Macmillan.

University of Wisconsin - Extension. (1996). Quality distance education (QDE): Lessons learned. [On-line] Available: http://www.uwex.edu/disted/qde/home.html


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