Introduction
Typically the professor's responsibility is to design, develop,
research, and teach courses. However, in computer-mediated communication
(CMC) learning environments, the focus tends to change. In courses offered
via CMC, the role of the professor tends to shift from that of the sole
dispenser of information to that of a facilitator and resource for learning
activities (Gunawardena, 1992). Researchers acknowledge that while teaching
a computer conferencing course, "the teacher must adopt the role of facilitator
not content provider" (Romiszowski & Mason, 1996, p. 447). The CMC
environment is of a constructivist nature in which collaborative learning
and peer-directed activities occur. Constructivism is the paradigm or world
view that recognizes learning as the process of constructing meaning about,
or making sense of, our experiences (Candy, 1991).
In such environments, the instructor develops and provides the overall structure and the parameters for the course. Then the students build their own learning environment within the framework of the course. In computer conferencing environments, "course design becomes more important, and preparation entails the structuring of conferences and topics, and the design of activities and small group work" (Romiszowski & Mason, 1996, p. 447). In learner-centered environments, students construct their learning through collaboration and interaction. This environment permits students to create their particular learning methods, ones that address individual needs. The instructor role is critical in such a learning environment. "In addition to giving prompt feedback, providing advance planning and clear structure, and planning for hardware and software training, the instructor must play a variety of roles including those of facilitator, coach, guide, expert resource, and arbitrator" (Murphy, Drabier, & Epps, 1998, p. 256).
Several graduate courses in educational technology and distance education at a large research university in Texas have used CMC as either the primary or a supplementary form of communication. These courses have utilized the students' own work as the foundation in both current courses and future courses so that the products the students develop in one course then become a source for subsequent students to use in their courses. In all cases, the instructor stepped aside from being the "sage on the stage" to foster a constructivist climate in which the students were responsible for their own learning and for teaching others. The instructor established the outline and parameters for learning with syllabi that included active and collaborative learning activities. Such learner-centered activities paved the way for the formation of mentor-mentee relationships and communities of learners.
The purpose of this paper is to describe how graduate students help teach their own courses while helping to design subsequent courses. The first part is a description of one graduate course in which this process occurred, and the CMC tools that the students used and investigated in that course. The next section summarizes the types of learning activities required in several graduate courses, examples of applications of those activities, and the amount of time allocated to each application. The third section addresses the advantages and disadvantages of students as designers and teachers of their courses according to four instructional design considerations for CMC: collaboration, relevance, learner control, and technological preparation. The final section is a discussion of the lessons learned and implications for future practice.
Course Description
The instructor received a small grant from the university to accomplish
the following steps in a graduate telecommunications class: a) convert
existing course content to well designed Web-based instruction; b) locate,
field test, and implement optimal CMC tools; and c) develop, field test,
and publish (on the Web) training guides for using the CMC tools. Each
student in the class was responsible for investigating one of these tools:
a threaded web board discussion; a chat room; a shared workspace, and a
MOO. Specifically, each student was responsible for developing a training
program on a CMC tool. The students each had a three-week block to practice
using the tool, develop a training module and guidelines for using the
tool, train others in a hands-on workshop, facilitate an instructional
application of the tool, and describe the management and administration
of that tool. The students in that class met either face-to-face or by
two-way interactive videoconferencing on a weekly basis over the semester,
and they communicated with each other and with the instructor by FirstClass
computer conferencing.
CMC Tools Used
The following CMC tools were used for communication in several graduate
courses:
Table 1: Types of activities, applications, and time allocations
|
|
|
|
| Develop and use a training program | Distance education training program
Web tools Cultural Connections |
7 weeks
3 weeks 1 semester |
| Have on-line discussions | Student moderated discussions of readings (small
& large group)
Student moderated discussions on topics of interest, reaction papers, and projects Instructor moderated discussions (required & optional) |
1 class
1 semester |
| Do collaborative writing projects | Write chapters for Online Reader
Write case studies
|
3 weeks – 1 semester
1 semester |
| Develop instruments, forms, and guidelines | Web Tool Evaluation Form
Web Page Evaluation Pre-Course and Post-Course Survey for Classes at a Distance Guide to FirstClass QDE-based Evaluation of an Online Site or Course How Students Learn Through Computer Conferencing EWGIE Chat guidelines WWWBoard guidelines Basic Support for Cooperative Work (BSCW) guidelines FirstClass software downloading & installation instructions |
3 weeks
2 weeks 6 weeks
4 weeks
4 weeks 4 weeks
|
| Do project-based learning | Conduct needs assessment
Develop Web page Develop telecommunications project Develop & conduct training program |
1 semester
8 weeks 8 weeks 3 - 10 weeks |
Advantages and Disadvantages of Students as Designers
and Teachers
Preparing courses to be taught successfully on the Internet and via
CMC requires advance planning, careful design, and in many cases, a team
of experts. Even more care is required to design constructivist learning
environments--ones that are authentic, situated, interactive, project-based,
and learner-centered. Researchers (e.g., Eastmond & Ziegahn, 1995;
Harasim, Hiltz, Teles, & Turoff, 1995) have identified several design
considerations for CMC courses. In particular, Cifuentes, Murphy, Segur,
and Kodali (1997) identified two administrative design considerations (grading
system and grouping) and four instructional design considerations (collaboration,
relevance, learner control, and technological preparation). This section
concentrates specifically on the four instructional design considerations
and the advantages and disadvantages associated with students in a CMC
environment involved in teaching their own courses while helping design
subsequent courses. Table 2 summarizes selected advantages and disadvantages
to the students themselves as they design and teach courses via CMC. As
Cifuentes et al. explain,
|
|
|
|
| Collaboration
|
Can learn from each other.
Synergy results from 2 minds working together. Can share workload & responsibilities "Many hands make small work" |
Only as strong as the weakest link.
Too many chiefs, not enough Indians. Difficult for some students to deal with responsibility for leadership Major amounts of time are necessary. |
| Relevance
|
Empowers learner to connect theory & hypotheses
to actual/ practical context.
Adds realism to learning process. Provides pride in ownership of product Allows for constructive learning |
If it's the wrong track, it's a waste of time. |
| Learner control
|
Encourages diversity.
Encourages multiple approaches to solutions. Allows for more sophisticated approaches. Encourages self-confidence. Allows control of own pace & time |
Can produce off-task results.
Lack of direction can occur when losing sight of objectives Procrastination can result. |
| Technological preparation
|
Provides advance notice of content, context,
and applications to be used.
Increases familiarity & ease with technology. |
May intimidate the less well informed or skilled.
May get lost & overwhelmed by "information overload." |
References
Candy, P. C. (1991). Self-direction for lifelong learning: A comprehensive
guide to theory and practice. San Francisco: Jossey-Bass.
Cifuentes, L., Murphy, K. L., Segur, R., & Kodali, S. (1997). Design considerations for computer conferences. Journal of Research on Computing in Education, 30(2), 172-195.
Eastmond, D. V. (1995). Alone but together: Adult distance study through computer conferencing. Creskill, NJ: Hampton.
Gunawardena, (1992) Gunawardena, C. N. (1992). Changing faculty roles for audiographics and online teaching. The American Journal of Distance Education, 6(3), 58-71.
Harasim, L., Hiltz, S. R., Teles, L., & Turoff, M. (1995). Learning networks: A field guide to teaching and learning online. Cambridge, MA: The MIT Press.
Murphy, K. L., Drabier, R., & Epps, M. L. (1998). A constructivist look at interaction and collaboration via computer conferencing. International Journal of Educational Telecommunications, 4(2/3), 237-261.
Romiszowski, A. J., & Mason, R. (1996). Computer-mediated communication. In D. H. Jonassen (Ed.), The handbook of research for educational communications and technology (pp. 438-456). New York: Simon & Schuster Macmillan.
University of Wisconsin - Extension. (1996). Quality distance education
(QDE): Lessons learned. [On-line] Available: http://www.uwex.edu/disted/qde/home.html